While there is a growing body of research promoting the use of games, virtual reality, and simulations to teach primary and secondary students…
There is little targeted research on if a games-based teaching context is also effective for students in special education, specifically those with mild to moderate intellectual disabilities.
I am specifically investigating the use of ICT-based games and activities to teach vocabulary–vocabulary being instrumental in reading comprehension and academic success.
Using educational games in a virtual reality simulation may be an efficient way of getting students to meet learning outcomes, while providing engagement and scaffolding.
Further, I argue that the future of classroom lessons will (and should) incorporate a variety of digital and non-digital resources. As digital media permeates deeper into our cultural norms, our students (and teachers) desire interactive media within lesson plans.
I argue that Transmedia is the future of digital and non-digital content in the classroom. Transmedia is the use of multimedia, videos, video games, and movies as tools for teaching. In other words, using multiple mediums to teach a topic.
My current research: Vocabulary and reading comprehension through games
My Classroom Projects: